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- > > Hmm... What you think of the idea of having all the network stuff
- > > (for example calculating moster moves etc.) on a dedicated machine?
- > > That could also start the game. That way the game itself would be
- > > smaller, the network master program could be even GEM program and
- > > run for example on a spare ST (moster AI should need much less CPU
- > > than the graphics stuff).
- >
- > I don't like the idea about having a dedicated machine to be able to run
- > the network game. It's okey if it's _only_ needed if you want _more_ than
- > say for players, but if you are _only_ 3-4 people one machine will go wasted
- > on just to be able to play the game!
-
- I was merely wanting other opinions about whether the wasted
- bandwidth for adding one more machine to the net (midi ring)
- would be worth having most of the logic off the game itself.
- I would assume that if there are several people with Falcons
- come together, at least one of them would have his old ST
- still on working condition :-).
-
- Having different strategies for different network configurations
- would be too much work.
-
-
- Btw. your comment about MiNT started me thinking about multitasking,
- threads, client<->server implementations (common for networked unix
- games like the ST MidiMaze influenced NetMaze program)... <g>
- That's not for Mood though.
-
-
- - Eero
-
-